
Selecting this will bring the player to a (very buggy) character select screen. If Redneck Kong is selected (selecting as Dixie Kong because the character selection is swapped), a corrupted, flickering, black, square-shaped sprite is shown on the race selection. Krunch is also named as Krash in this unedited list, which was also Krunch's early name during Diddy Kong Racing's development. While Redneck Kong's data has been completely removed except for his highlighted sprite on the character select menu, which are not aligned with their sepia shadow. However, according to the Septemedition of Scribes from Rareware, he's been killed off now anyway. There is also a Kong unique to this prototype, known as Redneck Kong, that can be highlighted but not selected.

#DIDDY KONG RACING ROM HACKS UPDATE#
This update is unapplied in the Options menu. Background graphic gets a better quality.

The character selection screen has been updated from E3 2001. The main menu has six selectable options: Racing, Stories, Dog Fights, Battles, Clock Race, and Options. This prototype has a different main menu than its later counterparts. The cracks in the center island were removed.Įxpand what is in all of the six selectable options.The finish line and boosts were removed.The colors of the track layer were slightly darkened.The lava layer has been combined with the track layer.It's currently unknown exactly what Blend does.īizarrely, the map for Magma Mainland would end up reused in Banjo-Pilot, as the lower background layer for when the player fights against Bottles. "Blend", the last option, displays the following: The player can scroll through options 0 through 5 and selecting a different number will select a different character.Ĭandy Kong → Diddy Kong (same functional as selecting Dixie Kong in the select character) The second option in the list is "Player". Tracks in bold will crash if selected through there.Ĭrystal Coast (tentatively named Beach Race) List of placeholders and non placeholders levelsĪs previously mentioned, most tracks can be accessed from the Clock Race, Dog Fights, and Battle menus.
#DIDDY KONG RACING ROM HACKS CODE#
Tracks in bold is code named as R(ace)/S(tory) with World number-Course number. Only a minority of the levels can actually be raced. These levels tend to use placeholder graphics, and most of these can be accessed outside of debug. The names listed under levels are as follows:Ī majority of the levels that can be accessed here are placeholder levels that don't have much in them and cannot be raced. A and B will scroll through what is available for each option. The list can be navigated using the D-Pad.

This menu has three options, as shown in the picture above and listed below: When the ROM is first started up, the debug menu is immediately loaded.
